There was a point a few years ago where the first-person shooter’s focus shifted they were no longer about telling a story or reliving historical events. There’s very much a disconnection between the gamer and the charecter. "Something that’s true of pretty much all shooters out there at the moment, even your favourite one, is that it’s difficult to really care about any of the characters. We don't think things should go overboard, though, and that same article by Williams (mentioned above) makes us wonder about it. Hippie.) It's too early to tell how the Warfighter missions are going to go, though the periodic write-ups of real world opponents (like al-shabaab) is a nice touch and makes us think campaign will be a good one. (Note: our opinion in this matter is the one that counts, it's our blog post: if you don't like it, write your own article. This is where things get tricky, because the two sides of a game, campaign and multi-player, often attract and keep different sorts of players. Now, the last thing that can may be rated for realism, the way we figure it, is campaign and theme. Check it out.Īgain, kudos to the game for most of their gear selection. Pretty bitchin', and as you might expect the cost of his loadout is way more than I can afford. It's a slider bar, from right to left, uncovering everything from his optics to the gloves he's wearing. It takes the cover of Medal of Honor Warfighter and names off the kit he's using. Off Duty Gamers has a sweet new interactive picture up on their website. You'll note there is no wank sock visible, nor any Copenhagen, Skoal, cigarettes, powdered Rip-Its, Red Bull or Kill Cliff. Here's a good graphic of what the guys in the game are carrying, courtesy of Tactical Fanboy and Off Duty Gamers. Josh is a stud and his rifles are bad ass. etc.Ĭan't argue with the LaRue rifle choice of course. That sounds more like LBT ponied up more advertising dollars than anyone else.OR maybe Danger Close never heard of Original SOE Gear, Tactical Tailor, High Speed Gear Inc. The list of what characters are carrying by way of load-out reads like a who's-who of tactical couture, and most of it is pretty accurate, though we'd have to disagree with some of it.like the assertion that LBT is the finest tactical gear on the planet and the go-to choice for Tier 1 operators. The developer then challenged him to do it down in the mo-cap studio and sure as hell he did it quicker – the reloading of that gun is now motion captured from that soldier’s movements." MoH Warfighter appears to be doing things right when it comes to load-out as well. A bit of a discussion ensued where the developer explained to him how they test and time all these things, but the operative wasn’t having any of it. When the lead designer asked what the problem was, said operative told him that it was bullshit and that he could reload that gun faster than the game was showing. While we were being show our gameplay presentation Richard Farrelly (Senior Creative Director) paused to tell us how, when they were building this particular section, one of the Tier One guys was getting quite aggitated with the game because it wasn’t reloading fast enough (we’ve all been there). ".The attention to detail doesn’t stop there though, everything down to the way the guns reload have been put under the microscope by both the developers and many real world Tier One operatives working on the game. Here's an excerpt to that effect from a recent article by Lee Williams from GameJar: However, we've discussed this before and will spare you another rant directed at the idiots who want a more "authentic" combat experience but we will admit we appreciate Danger Close's attention to detail. If a game was combat realistic, you'd have to go buy a whole new game every time you get smoked or blown up instead of visiting the reload screen. We rate games as realistic in combat action (the fighting, the reloads, the movement), load-out (gear used by characters and OPFOR, vehicles, etc.) and the actual theme of the game (missions, campaign plot and whatnot). However, although "realism" is a term frequently bandied about in gamer circles, no game is truly realistic, not in any of the primary areas that realism and verisimilitude (grunts: verisimilitude). We liked Modern Warfare 3 and Battlefield 3, but this game may be the best to date.